Conjuration: Magical Instructions Vol. II

Volume I: Alteration

Volume II: Conjuration

Volume III: Destruction

Volume IV: Illusion

Volume V: Mysticism

Volume VI: Restoration

Volume VII: Other Magics


History


Conjuration has been around for as long as men and mer have walked Nirn, however, Clan Direnni is known to be one of the first.. Conjuration allows you to summon creatures and items typically to yourself. Most creatures summoned by this school are daedra, and therefore the school of Conjuration has been shunned throughout history. Minor conjuration spells require only your magic and knowledge, but higher conjuration spells may require sigils and symbols written in strange ways (typically in a circle or pentagram) on the ground or wall, chants, incantations, and hand movements. In 3E 431, Chorrol had become the best source of knowledge on Conjuration magic.


Spells


Banish is the opposite of conjuration. It forces a daedra back to the realm of Oblivion. People who master this spell are said to be able to banish other humans into oblivion themselves! To cast the spell, touch your opponent. Then, imagine yourself being in a plane of oblivion. any plane. Some prefer to imagine being in the Deadlands, as its a common realm to visit. Imagine the smells, the hot weather, the chatter of daedra, the screaming of souls. The daedra will then be banished to that realm.

Command allows you to force your opponents summon to obey you instead. Few have mastered this spell and info on how to use it is unknown.

Reanimate forces a dead body to serve you. Simply imbue your magical energy into the dead body (the fresher the better) and control it using your thoughts.

Bound Armor allows you to summon daedric armor around your body. Simply raise your hand in the air and imagine the armor around you. Every texture, every detail. The Armor will surround your body and will be weightless. The spell will wear off after 60 seconds.

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BootsCuirassHelmsShieldsGauntlets

Bound Weapon allows you to summon a daedric weapon into your hand. Simply raise your hand in the air and imagine the weapon in your hands. Every texture, every detail of the weapon. The weapon will then appear in your hand. The spell will wear off after 60 seconds.

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BattleaxesLongbowsShortswordsDaggers
LongswordsMacesSpears

summon allows you to summon creatures to your side. Simply raise your hand in the air and imagine the creature at your side. But, with creatures, you must experience FEAR. Fear is what draws these creatures to you. The more fear you feel, the higher level creature will arrive at your side, of which there are several dozen. Experiment and find which creature suits you best. A full list of creatures to bend to your will are included:

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FamiliarsZombiesAtronachsFamiliars
BonemenAsh SpawnMistmenSeekers
Ash GuardiansDremora LordsWrathmenThralls
DremoraBearsSkeletonsGhosts
WraithsLich'sScampsSpiderlings
ClannfearDaedrothSpider DaedraXivilai
BonelordsBonewalkersBonewolvesCenturion Spheres
Golden SaintsGolden SaintsHungerVerminous Fabricants
Winged TwilightsVermaiMorphoid Daedra