Illusion: Magical Instructions Vol. IV

Volume I: Alteration

Volume II: Conjuration

Volume III: Destruction

Volume IV: Illusion

Volume V: Mysticism

Volume VI: Restoration

Volume VII: Other Magics


History


It is unknown when illusion magic was created nor who created it, but the most famous user of illusion was Jagar Tharn when he tricked the world into thinking he was Uriel Septim VII until he was killed by an unknown hero. Illusion is similar to alteration, in that they both cause change, but alteration is bound to the laws of nature. Illusion is not. Illusion also typically affects the mind, and is popular among thieves. In 3E 431, Bravil had become the best source of knowledge on Illusion magic.


Spells


Blind. To cast this spell, force your magic into the opponents eyes, and then cover as much of their scalera, cornea, and pupil as you can.

Command Creature and Humanoid calms creatures and people. Place your hands on the opponent. Force your magic into their brain, specifically lowering the amount of serotonin and increase the amount of norepinephrine in their brain to calm them.

Chameleon/Invisibility makes you transparent and/or invisible to the human eye. It is unknown how to cast this spell, as the few that have mastered it are thieves.

Charm makes your opponent like you more. Simply place your hans on the opponent and force your magic into their brain. Increase the amount of Dopamine in their brain.

Demoralize Creature and Humanoid makes your opponent brave and willing to fight! Simply place your hand on your opponent and increase the amount of Neuropeptide in their brain.

Frenzy makes your opponent want to attack you. Simply place your hand on the opponent and increase the amount of Serotonin in their brain.

Night Eye allows you to see in the dark. simply force your magic into your eyes and increase the number of cones in your eyes to absorb more light

Rally is a lesser degree to charm. Increase the amount of Dopamine in their brain but not too much

Silence prevents your opponent from casting spells. Force your magic into the opponent and then forcibly change their magical aura. Everyone has a unique magical aura, much like we all have our own fingerprints. Change their aura and they wont be able to use magic. This spell wears off however, so finish them off quickly.

Sound puts an annoying loud buzzing sound into your opponents ears. Touch your opponent and force your magic into their ears, and force it to

Clairvoyance leads you to your destination. Simply imbue your magic into the earth as far as possible. The path you desire will light up.

Muffle makes you quieter when walking or sneaking. It is unknown how to cast this spell as few have mastered it.