Restoration: Magical Instructions: Vol. VI

Volume I: Alteration

Volume II: Conjuration

Volume III: Destruction

Volume IV: Illusion

Volume V: Mysticism

Volume VI: Restoration

Volume VII: Other Magics


History


Restoration has been around for as long as war has existed, and so we may trace it back to the War of the Ehlnofey. However, restoration did not find an increase of usage until sometime after the late 2nd Era. The most famous healers include Saint Meris the Peaceful, and Saint Seryn the Merciful. Restoration is used to repair wounds, heal disease, increase skills and attributes, and repel undead. In 3E 431, Anvil had become the best source of knowledge on Restoration magic.


Spells


Fortify Attack, Restore Attribute, Restore Skill, Fortify Skill, and Fortify Attribute both require enhancing various chemicals in the brain to increase your knowledge on said subjects. Please refer to "Fortification for Dummies" by Grolah Gro-Rolag.

Fortify Fatigue increases your fatigue so you get tired out not as quickly. Simply pour your magic into your lunks to increase the amount of oxygen they can inhale.

Fortify Health expands your life span. It is unknown how to cast this spell as few have mastered it.

Fortify Magicka increases your magicka pool. Simply remain calm. This may require meditation outside, and you must allow as much magick from Aetherius from the Stars and Sun to absorb into you as possible.

Resist Common Disease does as it sounds. Imbue your magic into every cell and replace all dead cells or old cells with new ones.

Cure Poison removes all toxins from the body. Imbue your magic into every cell, grab hold of the poison, and pull it out of your pours, OR, if you master it enough, you may be able to transform the poison into harmless proteins.

Turn Undead is controversial, as it makes undead unwilling to fight. Some have suggested it be placed in the school of conjuration, others say illusion. Either way, the casting method is the same. Force your magick into the opponent and force the amygdala to fire off non stop.

Ward creates a shield that blocks all incoming magical and physical attacks. Simply let magic pour out of your palms and fingertips, and let it take the form of a shield. The thicker the magic, the better.


Other Magics


There are forms of magic that do not count among the schools of magic for various reasons.

Enchanting is the art of binding a spell onto armor, clothes, and jewelry. Great enchanters include Ahzidal, Barilzar and Kagrenac

Necromancy is a highly conterversial and illegal practice in many areas. Necromancy is the art of resurrecting a body to do ones bidding. Mannimarco is the most famous user of Necromancy. Other famous necromancers include Vastarie, Lorgren Benirus, Mal Sorra, and the Sload, For more information, please read "On Necromancy" by Xauna Posheedon

Shadow Magic was found by Azra Nightwielder, and is the art of using shadows to various effects. Other famous Shadow Magicians include Pergan Asuul and Skelos Undriel. To learn more, read "The Art of the Shadow" by Tedrick Pratson

Thu'um is using your voice, specifically shouts and whispers, to create various effects. For more information, please read "The Way of the Voice" by Prancia Plotium

Tonal Architecture is the art of manipulating wavelengths of the world itself to produce various effects. The most well known user was Chief Tonal Architect Kagrenac, and is the reason behind the disappearance of the Dwemer. For more information, please read "Architecture of the Dwemer" by Anu-Mono